BUILD 03
Shepherd
JUL 2026
It's a game now — and you're in it. Herd a living species with your
cursor, feed it, grow it from twenty particles to a civilization, and
out-evolve a rival that mutates on its own clock. Mutation drafts let
you choose your species' future from three simulated ones; death is
real, and the bestiary remembers what you became.
POINTER TOOLS
RUN-BASED SURVIVAL
MUTATION DRAFTS
RIVAL SPECIES
BESTIARY
▶ PLAY
BUILD 02
Emergence
JUL 2026
The sim learns to surprise you. Evolution mode mutates the attraction
matrix while you watch, easter-egg achievements reward emergent
structures the moment they appear, and discovered behaviors ship as
presets — plus your own settings are saveable and shareable.
EVOLUTION MODE
EASTER EGGS
DISCOVERED PRESETS
SAVE / SHARE
▶ PLAY
BUILD 01
Primordial
JUL 2026
Where it all began. The classic Particle Life simulation — asymmetric
attraction matrix, WebGPU compute shaders with a CPU fallback, and the
full physics control panel with a live-editable matrix.
WEBGPU + CPU
MATRIX EDITOR
PHYSICS PANEL
▶ PLAY